Cybernoid II: The Revenge
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: Hewson Consultants Ltd.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Relationship: Sequel to Cybernoid: The Fighting Machine
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore C64,  Sinclair ZX Spectrum
Disks: 1
Programmer: Tony Cooper
Musician: Frédéric Hahn (Fred/ACKERLIGHT)
Designer: Mark K. Jones
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The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.
 
http://www.mobygames.com/game/amiga/cybernoid-ii-the-revenge
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CHEATS:

Type necronomicon at the title screen to enable cheat mode and unlimited lives. Press N during game play to advance to the next level.

Unlimited lives:
Reconfigure the key commands from the main menu, and set Y, G, R, O (in order) to "Left", "Right", "Up", and "Fire".



